on Tuesday, July 12, 2011

Trapped Dead 1.0.71 (PC/ENG/2011)
Trapped Dead 1.0.71 (PC/ENG/2011)

PC | English | Developer: Headup Games | 344 Mb

Genre: Action

Trapped Dead is a tactical real time strategy game in the tradition of classics such as "Commandos" and "Desperados". You and your friends control your characters in a 3rd person isometric view through a mature Zombie survival scenario inspired by the successful Horror movies of the early 80s. A co-op mode for up to 4 players is included as well.

Trapped Dead 1.0.71 (PC/ENG/2011)

Trapped Dead 1.0.71 (PC/ENG/2011)

Trapped Dead 1.0.71 (PC/ENG/2011)

The story takes place in the early 80s in a small town names Hedge Hill near Kansas City, Missouri. The sowing of a new genetically modified type of corn caused the existence of a new virus which mutated through the natural food chain. A dog bite of an infected animal caused a local outbreak of the virus which rapidly infected the inhabitants of the idyllic provincial town. Mike and Gerald, two college boys, are thrown into the middle of a terrifying horror scenario. Having pulled over to a gas station near Hedge Hill during what was meant to be an enjoyable road trip, they are unaware of the virus which has already reached the gas station and its staff...


Terrifying, cinematic game atmosphere

Appealing tactical gameplay with numerous shock- and surprise elements

Highly detailed locations such as mall, jail, scrap yard & many more

Thrilling on- and offline multiplayer co-op mode

Interactive and dynamic game environment including various traps

Patchnotes Trapped Dead 1.0.71:


- several text and layout adjustments

- item pop-up text is now removed when the item is picked up

- adjusted walkable areas in Weapon Shop and Shooting Range level

- fixed mouse trapped inside an area that is smaller than the current window

- fixed crash during fights when weapon was destroyed (e.g. grenades)

- fixed a bug that an attack loop was repeated over and over again

- changed some movement parameters for quicker turning and pathfinding around corners

- stamina change due to movement or melee fight is now unique for every character

- several balancing issues addressed

- fixed input bug where fast clicking interrupted a started attack

- ranged weapon cursor will now fade out if target is out of range

- fixed bug where you cant interrupt the current movement by attacking something

- increased attack speed of some zombies

- fixed AI pathfinding states after attack

- fixed AI sensor update intervals and location detection

- fixed crash in AI sensor array update


- Ready button in bunker is now enabled as soon as a character is selected by the client

- fixed item synchronization in bunker when a client has already selected some items and a new client joins

- new messages about network state

- increased pushback to zombies because of disabled ragdoll

- fixed crash in explosive scene objects handling (barrels)

- player name can now be chosen in Host or Join Menu

- special handling for multiplayer mission events where party setup differs from storyline

- fixed "locked" characters in bunker

- Refactored fight system for multiplayer matches to avoid double hits on client

- fixed AIs dead target handling, not all references to player were removed

System Requirements:


OS: Win 7, Vista and XP

Processor: 2.0 GHz


Hard Drive: 2 GB

Video Card: Graphics card supporting shader 3.0 (onboard chipsets are not supported)

Additional Info: Sound card with DirectX 9.0c support