on Saturday, July 09, 2011

Drakensang : The River Of Time (PC/FullIso/Eng)

Drakensang : The River Of Time (PC/FullIso/Eng)

Game Platforme(s) : PC | Language : English | Release Date : Jan 11, 2011

Publisher : ValuSoft | Developer : Radon Labs | Genre : Role-Playing/Adventures

Size : 2.9 Gb

Drakensang: The River of Time is the prequel to 2009s Drakensang: The Dark Eye, with both titles coming out of Berlin-based development studio Radon Labs. It was originally released in February 2009 in Germany, though there was a long period of silence before we saw an English language release to the Benelux area in October 2009 (the version I played for this review). This was a full English port, but it took until January 2011 for it to reach the US, meaning the US consumer could only get their hands on the official English port via unscrupulous methods months before they could pick it up through digital download or retail. When it was finally released in the US, it was unceremoniously dropped to a $20.00 price point, without any marketing or PR accompanying it.

Drakensang : The River Of Time (PC/FullIso/Eng)

Drakensang : The River Of Time (PC/FullIso/Eng)

Drakensang : The River Of Time (PC/FullIso/Eng)

Drakensang : The River Of Time (PC/FullIso/Eng)

I often have a hard time figuring out exactly what publishers are thinking when they bring select titles (usually European) onto the market without any noticeable PR (not even a press release, really?), and The River of Time is probably the quintessential example of a botched US release of a European title. Still, often enough these kind of releases happen because the publisher has no faith in the title, and consider it to be a sub-par product. Is that the case for The River of Time?

Drakensang Returns

If youve played Drakensang: The Dark Eye then The River of Time will instantly seem familiar. It is a prequel that heavily recycles from the original, in engine, gameplay and assets, comparable to Fallout 2 to Fallout, or Fallout: New Vegas to Fallout 3. Rather than reinvent everything and start from scratch, the title is produced in a relatively short development cycle, polished, refined and offering a new adventure.

So, like its predecessor, The River of Time is a cRPG based on the immensely popular (in Germany) The Dark Eye pen and paper RPG, with inspiration drawn from BioWares Infinity Engine-era cRPGs. It is a party-based, real-time with pause cRPG, telling a linear story in which the player character gathers a group of followers to battle evil, resolve quests and grind through dungeons. At its core, the gameplay is left unchanged, with a few tweaks and additions, and The River of Times greatest improvements come in the form of design and pacing more than gameplay tweaks.

That said, there are a few objects of interest in its additions. Two playable classes have been added to the pile of 20 archetypes available at character creation: the geode – a kind of dwarfish druid – and the tribal warrior, as well as adding a deont of Phex – the god of thieves – as a follower and possible character option for roguelike characters. In The Dark Eyes setting, deonts are followers of a god who can call upon divine favors, by the use of karma points which recharge when the deont performs actions that please their god. It is great to see this class added to the cRPG version of The Dark Eye, albeit only for one particular god.

If you havent played The Dark Eye pen & paper or the original Drakensang game, the character system can be a bit daunting, with 8 attributes, 9 derived statistics, 13 combat skills, 23 non-combat skills and 11 branches of special abilities. If youve played the previous game, youll note this one doesnt add any skills or attributes here (though I will note it utilizes them better, but more on that later). What does the game add? Well, it has a few new combat special abilities (frenzy, taunt, bleeding). The new classes add some unique casting abilities, with five divine miracles of Phex available to the deont, and the geode has six unique spells. Only one other spell is added, but considering the original had 45 spells that might be enough.

Setup Instruction

1- Extract Rar File

2- Mount ISO file with DAEMON Tools (Or whatever)

3- Click "Setup.exe" to Instal the Game

4- Copy All "Crack" Folder Content in the Folder Game Directory

5- Play & Have Fun .................... Enjoy ;)








Mirror 1 :