on Sunday, January 11, 2009
As big a Spider-Man fan as I am, I haven’t kept up with the comics the same way I used to. In fact, the first time I discovered the “Ultimate” continuum was at this year’s E3 at Activision’s booth, where Ultimate Spider-Man made its debut. Right away I was impressed with the art direction – you can be forgiven if you think “Viewtiful Spider-Man” – but what had me very intrigued was that Ultimate Spider-Man is aiming for the same wide-open environments featured in Spider-Man 2 without being restricted by a movie tie-in.

There’s nothing worse than a licensed game that could have been “great!” but comes in at mediocre because the project is shackled by a written-in-stone release date and the necessity of remaining pretty close to the source material. As far as I can tell, Ultimate Spider-Man will stick to its source material – featuring a plethora of Marvel characters along with Spidey and arch-nemesis, Venom – and the storyline is the work of writers Brian Michael Bendis and Mark Bagley, who also work on the Ultimate Spider-Man comic book. While I’m sure that there will be some recap of events in the Ultimate Spider-Man timeline from the comics, I’m hoping the main thrust of the game will be to create an extension of the comic book, which I’ve discovered is actually pretty good.

Take on the role of the world’s most famous Super Hero, Marvel’s Spider-Man, and one of his most menacing nemeses, Venom, in an original storyline written and illustrated by the creative team behind the best-selling
“Ultimate Spider-Man” comic books. Set in a massive free-roaming New York City environment, including the new borough of Queens, the game delivers the most in-depth Spider-Man

adventure to date with a variety of demanding missions, diverse gameplay and a new combat system that allows players to face off against the largest number of interactive characters from the Marvel universe ever assembled in a Spider-Man game. With gameplay that unfolds through interactive comic book panels and 3D Comic Inking Technology™, players are seamlessly integrated into a virtual comic book experience via simultaneous multiple visual perspectives.






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